![]() In explorer I can see and access everything in the scene, objects, hierarchy, render passes, materials, deformers, scripts, images, sound, I’ve never seen another software I can do this in a single window. Softimage is also the best option for artists freelancers or small studios, as it comes with enough tools to any task, without the need to install several plugins and scripts to start working, you don’t need to have a knowledge of programming to get more sink on a task, using ICE (Interactive Creative Environment )is very easy modify, create a tool, or access and modify data.Īmong the main features of Softimage compared with others DCC I highlight: Launched in 2000, the Softimage XSI was a complete restructuring of the Softimage|3d, using all the knowledge and experience already tested in major productions effects, with a new architecture, interface, and improved workflow focus on the artist. ![]() Jurassic Park and Starship Troopers were the main movies that influenced me to work with 3d, and in the games Myst, Riven, Final Fantasy VII. Softimage XSI is the newest and modern software of the 3 (Softimage, Max and Maya), Softimage XSI 1.0 was released in 2000, but based on Softimage|3d, released in 1988 used by Industrial Light and Magic to animate the dinosaurs, from the movie that revolutionized the digital effects in 1993, Jurassic Park and other major productions. I thought the modeling in 3ds Max was excellent, but when I try to do some character modeling, it would take a lot to get a good result, when adapted in Softimage, found it amazing agility in modeling, in the selection of components, in general or partial modification of the mesh, actually a step forward in all aspects, and realize how much workflow in 3ds Max was limited, disorganized and slow. At first I found it a very weird software, but then I understood well the workflow, with the help of some DVD classes. I always wanted to learn it since when I saw a making of on a magazine, showing the production of Jurassic Park made by ILM in Softimage|3d, for Silicon Graphics Irix stations. Aside from that, however, this book is perfect.My Starting with Softimage XSI I started using Softimage XSI later in 2004, version 4.2, before that I was using 3ds Max. The only problem with the book is that it doesn't cover particle systems and only skims the surface the Mental Ray rendering engine. Anthony Rosano has created what amounts to the Bible for beginner or intermidiate users of Softimage. Now more far more experienced with the program, I still refer to the book from time to time. One week after getting this book, however, I was rendereing and animating my own simple scenes. ![]() I bought two videos on softimage that each cost a lot more than this book does. It has hundreds of pictures, all in full color, which illustrate the concepts Rosano tackles. The book is well designed, well bound, and gigantic. Also included in the book are insightful interviews with designers who use Softimage every day. He even covers complex topics like inverse kinematics. He covers every aspect of modeling, texturing, rendering, and animation in Softimage. ![]() Using simple explainations and step by step tutorials, he demystifies Softimage, and shows how to get the most out of it. Step by step he covers almost every facet of the Softimage3D program. Inside Softimage 3D, by anthony Rosano, is great.
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